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Using the Boost-library with Dev-C++ |
Download the appropriate Boost library from here. You can use the prebuilt windows binaries or build it yourself for Mac. Here is how to do it on mac; Download the.tar.gz, extract it, open a terminal (or use VS Code's built-in terminal) and build it using Clang.
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I am currently working on a Map Editor, and to make the most of it, I need something I easily can get the name of files in the image folder. (This way, I can just drag a new image file to the folder, and the Map Editor automaticly includes it). So I've read a little about the Boost library, and it seems to be my best choise (hand by hand with the SDL-library) I have little knowledge about libraries, but I had no problem including SDL to my programs/games. But the Boost library seems to be more complicated than it was to include SDL. I am using Dev-C++ as my IDE, MS Windows Vista as my OS. It looks like I get some Linker Errors. Could anyone give me a little step-by-step guide how to start using the Boost library? (I do have downlaoded the library, but just don't know how to start use it). |
- Use the latest version of this Getting Started guide. The Boost website version of this Getting Started guide may have updated information, such as the location of additional installers or improved installation procedures, so you might want use that version if you've got an Internet connection available.
- In this example we will discuss how to represent Date as an object in c using Boost Library. C – Boost Library provides a type to represent date in Georgian Calendar i.e. Representing a Date with boost::gregorian::date type. Let's see how to create a Date Object and initialize it with a date 21's March 2016 i.e.
tcn31
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Re: Using the Boost-library with Dev-C++ |
hardcoder
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And why do you think that 'SDL Development' forums/mailing list is the right place to ask for this? |
Using the Boost-library with Dev-C++ |
Paul Duffy |
They got an answer didn't they? Sheesh! It's not a police interview. From: hardcoder To: Sent: Wed, 25 August, 2010 23:19:29 Subject: Re: [SDL] Using the Boost-library with Dev-C++ Nechs wrote: I am currently working on a Map Editor, and to make the most of it, I need something I easily can get the name of files in the image folder. (This way, I can just drag a new image file to the folder, and the Map Editor automaticly includes it). So I've read a little about the Boost library, and it seems to be my best choise (hand by hand with the SDL-library) I have little knowledge about libraries, but I had no problem including SDL to my programs/games. But the Boost library seems to be more complicated than it was to include SDL. I am using Dev-C++ as my IDE, MS Windows Vista as my OS. It looks like I get some Linker Errors. Could anyone give me a little step-by-step guide how to start using the Boost library? (I do have downlaoded the library, but just don't know how to start use it). And why do you think that 'SDL Development' forums/mailing list is the right place to ask for this? |
Using the Boost-library with Dev-C++ |
How To Use Boost Library C 2b 2b Macro
Brian Barrett |
There are far superior IDEs available on Windows. Dev-C++ had been unmaintained for many years now and it shows. Last time I looked it had a very old version of GCC included. The debugger is almost worthless. Microsoft's Visual Studio 2010 Express Edition is very good and has a fantastic debugger. It might seem a little imposing at first but it is well worth it. On 25 August 2010 21:22, Nechs wrote:
SDL mailing list http://lists.libsdl.org/listinfo.cgi/sdl-libsdl.org |
Using the Boost-library with Dev-C++ |
Jonny D
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I would suggest Code::Blocks if he's already used to MinGW and a simpler default UI than Visual Studio. Does VS 2010 have duplicate line (ctrl-d in many modern editors) yet? Jonny D On Wed, Aug 25, 2010 at 3:30 PM, Brian Barrett wrote:
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Using the Boost-library with Dev-C++ |
Vittorio G. |
also eclipse with the c/c++ plugin might do the trick Vittorio On Thu, Aug 26, 2010 at 1:00 AM, Jonathan Dearborn wrote:
SDL mailing list http://lists.libsdl.org/listinfo.cgi/sdl-libsdl.org |
Using the Boost-library with Dev-C++ |
Nether Hound |
Not by default.. You just press ctrl-c with the caret on the relevant line (not selecting), then ctrl-v will duplicate the line. nh On 26 August 2010 00:00, Jonathan Dearborn wrote:
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Design by Vjacheslav Trushkin for phpBBStyles.com.
Content © SDL
In this guide we will use boost::format
, a Boost library requiring no separate compilation. If you do not already have Boost installed, the first task is to download and extract the Boost zip file to a destination of your choice. Official releases of Boost may be obtained from here:
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Download and extract the zip file to your destination of choice:
In Visual Studio create an empty project by selecting File > New > Project. In the ‘New Project' dialog that appears, set the ‘Create directory for solution' checkbox and give your project a name:
Nether Hound |
Not by default.. You just press ctrl-c with the caret on the relevant line (not selecting), then ctrl-v will duplicate the line. nh On 26 August 2010 00:00, Jonathan Dearborn wrote:
|
Design by Vjacheslav Trushkin for phpBBStyles.com.
Content © SDL
In this guide we will use boost::format
, a Boost library requiring no separate compilation. If you do not already have Boost installed, the first task is to download and extract the Boost zip file to a destination of your choice. Official releases of Boost may be obtained from here:
Apache air assault download. Published by Activision. All rights reserved.
Metroid Prime - Trilogy: Corruption is a new standard for first-person motion controls in video games. Now the rest of the famous series allows players to bring those controls to the entire Metroid Prime interactive experience with the unparalleled precision of the Wii Remote. Nintendo Metroid Prime trilogy, all three landmarks. Metroid Prime Trilogy PC Version Game Free Download Metroid Prime Trilogy PC Version Game Free Download Metroid Prime Trilogy is a three-game variety for the Wii vow That packs all those three landmarks Metroid Prime games on a single plate and redoes the first two parts with normal Wii Remote controllers, wide-screen debut, and unique. Download Metroid Prime - Trilogy ROM for Nintendo Wii and Play Metroid Prime - Trilogy Video Game For Free on your PC, Mac, Android, or iOS device! Metroid prime trilogy pc download.
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Download and extract the zip file to your destination of choice:
In Visual Studio create an empty project by selecting File > New > Project. In the ‘New Project' dialog that appears, set the ‘Create directory for solution' checkbox and give your project a name:
Now that the empty project is created, add some code to it. In Visual Studio, right-click the project folder and select Add > New Item… In the ‘Add New Item' dialog that appears, select C++ File and name it as ‘main.cpp':
How To Use Boost Library C 2b 2b Macs
Now insert the following code snippet into main.cpp, a program used to format and output and array of hexadecimal values:
Notice that build errors occur if we try to build the Visual Studio project without having first specified the additional includes required to use the Boost libraries:
How To Use Boost Library C 2b 2b Machine
fatal error C1083: Cannot open include file: 'boost/format.hpp': No such file or directory
To do this, right-click your project folder in Visual Studio and select ‘Properties'. In the C++ > General tab edit the Additional Include Directories section:
How To Use Boost Library C 2b 2b Machine Learning
Then tell Visual Studio where your Boost library include files reside:
Your program should now successfully compile. Debugging the program gives us the following output: